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Sega Mega Drive For Mac

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  1. Sega Mega Drive Games Online
  2. Sega Mega Drive Roms
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Emulator:

The following emulators are a­vai­lab­le for this game:
Ne­p­tun­JS
(Ja­va­Script),
Nesbox
(Flash),
Ret­ro­Games
(JavaScript),
PotatoGEN
(Ja­va).


Wd or seagate for mac pro. See all Megadrive emulators and play your favorite Sega Genesis games on PC or phone using emulators such as OpenEmu, higan, Mednafen, Mednafen, RetroArch, RetroArch. For SEGA MD2 PC MAC Mega Drive Gaming Accessories Classic Retro 6 Buttons Wired Handle Game Controller GamePad JoyStick Joypad Official Store Check here: h. Search Results for mac / SEGA Genesis / Mega Drive games online. With the Mega Drive, Sega specifically sought to break Nintendo's iron grip hold over the industry, and beat them. 'We just wanted to make a game console that could beat Nintendo,' Sato said. Play more than 600+ SEGA Megadrive / Sega Genesis games online, without installing anything. Sonic 1/2/3., Altered Beast, Street Fighter, Gunstar Heroes, Streets of Rage, Castlevania, Phantasy Star.

Sega Mega Drive Games Online

Other platforms:

This game can be played also in a versions for NES, Ga­me Boy, SNES and DOS.


Game info:

box cover
Game title:Joe & Mac: Caveman Ninja
Console: Sega Genesis / Sega Mega Drive
Author (released):Data East (1991)
Genre:Action, PlatformMode:Single-player
Design:Makoto Kikuchi, Mitsutoshi Sato, Makoto Kawamura, ..
Music:Hiroaki Yoshida, Seiichi Hamada, Takafumi Miura, ..
Game manual:manual.pdf

File size:

1655 kB
Download:Joe_and_Mac.zip

Game size:

613 kB
Recommended emulator:KEGA Fusion
From Wikipedia, the free encyclopedia:

Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a 1991 platform game released for arcades by Data East. It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and PC.
The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles. A two-player mode is available, and in some versions both characters are capable of damaging each other.
The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence.
The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.
A Super NES version was developed and published in 1991 by Data East. In December 1992, a version for the NES was released. It was developed by Elite Systems and published by Data East. A Game Boy version, released in North America and the United Kingdom in April 1993, was developed by Motivetime and was also published by Data East. Finally, in late 1993, another version was developed by Eden Entertainment Software and published by Takara for the Sega Genesis and TecToy for the Brazilian Mega Drive in early 1994.
The Mega Drive/Genesis version is considered a close match to the arcade version. The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss.
The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating, 'We didn't want kids to see [the Japanese display] and think it was okay.'

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Genesis console at Amazon.com, eBay.com or GOG.com.

The newest version of this game can be purchased on Xzone.cz, GameExpres.cz orGameLeader.cz.

Videogame Console:

This ver­sion of Joe & Mac: Caveman Ninja was de­sig­ned for Se­ga Ge­ne­sis (known as Se­ga Me­ga Dri­ve in Eu­ro­pe), which was the first ever 16-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Se­ga in the years 1988 - 1997. It was a di­rect com­pe­ti­tor to the SNES con­so­le and the suc­ces­sor of the well known 8-bit con­so­le Se­ga Mas­ter Sys­tem. The unit pri­ce of Ge­ne­sis was ap­pro­xi­ma­te­ly $ 190 and world­wi­de about 40 mil­li­on units of this con­so­le we­re sold. Mo­re in­for­ma­ti­on about Se­ga Genesis can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these controllers:

Available online emulators:

4 different online emulators are available for Joe & Mac: Caveman Ninja. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Joe & Mac: Caveman Ninja are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
NesBoxFlashNOYESNOYES
RetroGames.ccJavaScriptYESYESYESNO
PotatoGENJava appletNONONOYES

Sega mega drive emulator for mac
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Comments:


Sega Mega Drive For Mac

The Sega Mega Drive is my all time favourite games console. I had one as a kid when they were first introduced. I remember fondly playing Sonic for hours, leaving the console on pause overnight to come back to it the next day (They have no persistent memory on board – although EA later introduced cartridges with a battery and limited memory).

About 5 years ago, I bought a second hand Mega Drive on eBay. I really went to town on buying all the games I wanted as a kid (now priced at a few pounds). I also played through, and completed, every sonic back-to-back. Something I never managed to do as a kid.

That Mega Drive still takes pride of place under my TV and I still have friends over to play 4-player Micro Machine tournaments.

There's a heavy dose of nostalgia at play when I power on the Mega Drive. It evokes very happy memories for me.

It was when chatting in a pub one night with a very good friend (about Elite and then all things retro), that I suddenly thought 'wouldn't it be cool to write a game for the Mega Drive'. So I set forth to investigate how such a thing could be done, and if it was even possible.

Sega Mega Drive For Mac
Similar games:
Prehistorik ManPrehistorikPrehistorik 2Wonder BoyAdventure Island II

Comments:


The Sega Mega Drive is my all time favourite games console. I had one as a kid when they were first introduced. I remember fondly playing Sonic for hours, leaving the console on pause overnight to come back to it the next day (They have no persistent memory on board – although EA later introduced cartridges with a battery and limited memory).

About 5 years ago, I bought a second hand Mega Drive on eBay. I really went to town on buying all the games I wanted as a kid (now priced at a few pounds). I also played through, and completed, every sonic back-to-back. Something I never managed to do as a kid.

That Mega Drive still takes pride of place under my TV and I still have friends over to play 4-player Micro Machine tournaments.

There's a heavy dose of nostalgia at play when I power on the Mega Drive. It evokes very happy memories for me.

It was when chatting in a pub one night with a very good friend (about Elite and then all things retro), that I suddenly thought 'wouldn't it be cool to write a game for the Mega Drive'. So I set forth to investigate how such a thing could be done, and if it was even possible.

Research

Sega Mega Drive Roms

As it turns out, not only is such a thing possible but it has a very active, thriving community around it. Documentation and tutorials are sparse but there is a wealth of knowledge in those forums.

The Mega Drive was originally programmed in Motorola 68000 Assembly language. That looks something like this (Shamelessly borrowed from here):

It looks a little overwhelming if its not something you're used to. However, its possible to understand portions of it with a little effort. I found this incredibly well written blog all about it.

I was actually quite attracted to giving assembler a shot since it looks like something meaty to get my teeth into. However, my desire to produce an actual product is still strong and it was then that I stumbled upon SGDK – A Mega Drive SDK written in C. Much better. I don't have much C knowledge but I do have knowledge of Objective-C (and a BSc in computer science) so I figure I'll be able to fathom it with some effort.

It turns out that SGDK is setup for Windows. I only have access to a Mac so what do I do? Gendev to the rescue. Gendev is another library that extends SGDk to allow it to be utilised on Linux. Perfect!

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Getting Started

I wanted to isolate my Mega Drive development environment so what follows are the technical steps I took to setup such an environment in a Virtual Machine on a Mac.

Some of this stuff is on the Gendev page itself but I'm writing it here for posterity and because I did have a couple of hickups, the solutions to which others may find useful.

It's worth mentioning up front that my hardware is a mid-2009 Macbook Pro (Core 2 Duo) with 8GB of RAM.

  1. Download and install VirtualBox. This should be self explanatory.
  2. Once installed, create a new VM instance and select Linux and Ubuntu 32-bit. I had quite a few failed attempts when doing all of this and one of the more recent things that caught me out was hard drive size. The recommended 8GB won't be enough. Installation of Ubuntu and the Mega Drive tool chain occupies about 12GB. I went for 25GB as a sensible option.
  3. Download the 32-bit Ubuntu 12 iso (it's the one called ubuntu-12.04.4-desktop-i386.iso). I had speed issues with Ubuntu 14. Its far too slow when virtualised on my hardware. Additionally, the gendev tools were clearly tested on 12 so its a safer bet for compatibility.
  4. Start your Ubuntu instance and select the downloaded iso as the boot media. You should then follow the steps to install Ubuntu.
  5. As an optional step, once installation is complete, install Xfce. This is a much faster desktop environment than Unity (the Ubuntu default). The reason for doing this is to improve performance of the VM on my old-ish Macbook Pro. More recent hardware is unlikely to suffer as much. Run this command:-
  6. Install the Gendev dependencies. Run this command:-
  7. Now we need to checkout Gendev. Find a suitable directory. I created a 'Dev' folder in home. Then run this command:-
  8. Now we need to compile the tools. This was another 'fun' bit. I had quite a few failed attempts at this but if you've followed the steps above, you're unlikely to face them. One thing worth noting is that this compilation process took about 15 hours on my hardware configuration. When you're ready, run the following commands:-
  9. Now you need to compile the SGDK tools. This should only take a couple of minutes. Run these commands:-

    (Note:- that first command is just exporting a couple of paths which you can view in the .gendev file in your home directory)

  10. You should be done now. You create a new project by copying the SGDK skeleton directory to any directory of your choice. Here I'm just creating a megadrive-test directory in my 'Dev' folder. Run these commands:-

That's it. Cookies download for mac. You're done.

Creating and compiling a simple program

You're basically left to your own devices then. If you go to the SGDK Wiki there is a hello world example.

Just open your favourite text editor (I used Sublime Text) and copy the hello world example into a new file:-

Save the above code as 'test.c' (or anything you like provided it has the c file extension). You should save this file in the root project directory 'megadrive-test'. Now run these commands:-

If you get something like this:-

Its because you need to run the . ~/.gendev command to export the path again. You can of course just add it permanently to your .profile file which can be found in your home directory.

If it worked, you should have an 'out.bin' file in your 'megadrive-test' test directory. In order to run it, you'll need a Mega Drive emulator. I'm using one called Gens/GS.

Download the Ubuntu 8.04+ package from here.

Then navigate to the directory you downloaded to and run this command:-

You should now be able to open Gens (its in 'Games' in the 'Applications Menu') and 'Open ROM…'. Select the 'out.bin' file in 'megadrive-test' and voila!

Conclusion

I hope that was helpful. I'm not yet 100% sure if I'll develop anything, I'm just dabbling at the moment. If I do however, then expect a follow up post at some point soon.





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